/**
YASRACS common things module.

YASTACS game
Copyright (C) 2012 Kalman Kiss, kiskami@freemail.hu

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

Contact author at: kiskami@freemail.hu or
Hungary, 8900 Zalaegerszeg
Kakukkfu u 4.
*/
module Common;

immutable string name = "YASTACS - Yet Another Space Trading And Combat Simulator Game";
immutable string ver = "0.1";
immutable string copyright = "Copyright (C) 2012 Kalman Kiss, kiskami@freemail.hu";
immutable string licence = "
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

Contact author at: kiskami@freemail.hu or
Kalman Kiss
Hungary, 8900 Zalaegerszeg
Kakukkfu u 4.
";

// Intro titlescreen megjelenési ideje
immutable int DEF_INTROTITLESCREEN_SHOWTIME = 5;

// Játék nehézségi fokozatok
enum GameDifficultyLevel {
	EASY
	, NORMAL
	, HARD
	, DEFAULT = NORMAL
}

/// ezt hivogatja 0-1 közti értékkel generálás közben
alias void delegate(float progress) progressdelegate;
/// ezt hivogatja szöveges üzenetekkel generálás közben
alias void delegate(string msg) logdelegate;
